This ability to interfere in your opponent's plans can make or break a game
Grading involves time, cost, and riskso it should be reserved for cards that are already rare or in pristine condition
The reason I bring this up is because youre more likely to have access to at least one part of your combo thanks to Junk Arm or just having it in hand

$0.59 Fang, Fearless l'Cie (0381 - Borderless) Final Fantasy Variants $1.79 Vaan, Street Thief (0390 - Borderless) Final Fantasy Variants $1.79 Raubahn, Bull of Ala Mhigo (0388 - Borderless) Final Fantasy Variants $0.35 Omega, Heartless Evolution (0347 - Borderless) Final Fantasy Variants $3.99 Squall, SeeD Mercenary (0402 - Borderless) Final Fantasy Variants $2.49 Noctis, Prince of Lucis (0401 - Borderless) Final Fantasy Variants $3.49 Firion, Wild Rose Warrior (0386 - Borderless) Final Fantasy Variants $0.99 Tellah, Great Sage (0349 - Borderless) Final Fantasy Variants $2.99 Hope Estheim (0396 - Borderless) Final Fantasy Variants $0.35 Zidane, Tantalus Thief (0405 - Borderless) Final Fantasy Variants $1.29 Seifer Almasy (0389 - Borderless) Final Fantasy Variants $2.29 Ardyn, the Usurper (0379 - Borderless) Final Fantasy Variants 0 results found